 
			
		
		
			Half a year later, here are the remaining 10.
		
	 
	
			
				 
			
		
		
			A full year of select drawings, screenshots, and videos.
		
	 
	
			
				 
			
		
		
			How about 2/3rds of the characters from the original Shining Force game in chibi form?
		
	 
	
			
				 
			
		
		
			Finished up a doodle started in a meeting.
		
	 
	
			
				 
			
		
		
			More doodles when I couldn't sleep.
		
	 
	
			
				 
			
		
		
			Deciding which sketched lines to emphasize can make a huge difference on the final piece.
		
	 
	
			
				 
			
		
		
			Game design principle: use a low fidelity that enables you to move quickly.
		
	 
	
			
				 
			
		
		
			Game design principle: try to integrate your user interface.
		
	 
	
			
				 
			
		
		
			An abandoned project about managing a medieval fantasy tavern.
		
	 
	
		
		
			Game design principle: don't kid yourself into building multiple games simultaneously.
		
	 
	
		
		
			Game design principle: put the obstacle in front of the player before the tool to overcome it.
		
	 
	
		
		
			Game design principle: each entity should do just one thing.
		
	 
	
		
		
			The principles that guide my personal game design.
		
	 
	
			
				 
			
		
		
			Starving while waiting for Andrea to get ready for lunch.
		
	 
	
			
				 
			
		
		
			A study of one of Justin Chan's crocodile banners.
		
	 
	
			
				 
			
		
		
			Matt + Castlevania = Mattlevania.
		
	 
	
			
				 
			
		
		
			Found adorable characters by a great artist and decided to give them a whirl.
		
	 
	
		
		
			Committing to an interval can lead to frustration for both the creators and their audience.
		
	 
	
			
				 
			
		
		
			I've been meaning to share these for about a year now.
		
	 
	
			
				 
			
		
		
			Just a doodle from imagination.
		
	 
	
			
				 
			
		
		
			Drawing is fun because you get to see what weird things are in your head.
		
	 
	
		
		
			richtaur.com has a new design.
		
	 
	
			
				 
			
		
		
			A solo developer's struggle with creativity.
		
	 
	
			
				 
			
		
		
			Making the pixel art cover for Joshua Morse's new single Demon Seed.
		
	 
	
			
				 
			
		
		
			A rough comic about the struggle between playing games VS making them.
		
	 
	
			
				 
			
		
		
			An art tip about using 3d surfaces to ease the drawing process.
		
	 
	
			
				 
			
		
		
			Just a quick doodle of me waving to the planet. Hi!