Low Fidelity

Low Fidelity

Game design principle: use a low fidelity that enables you to move quickly.
Integrated UI

Integrated UI

Game design principle: try to integrate your user interface.
Tavern Sim

Tavern Sim

An abandoned project about managing a medieval fantasy tavern.

Make One Game at a Time

Game design principle: don't kid yourself into building multiple games simultaneously.

Lock Before Key

Game design principle: put the obstacle in front of the player before the tool to overcome it.

Singular Capability

Game design principle: each entity should do just one thing.

My Game Design Principles

The principles that guide my personal game design.
Food Doodles

Food Doodles

Starving while waiting for Andrea to get ready for lunch.
Crocodile Banner Study

Crocodile Banner Study

A study of one of Justin Chan's crocodile banners.
Mattlevania

Mattlevania

Matt + Castlevania = Mattlevania.
Cute Character Studies

Cute Character Studies

Found adorable characters by a great artist and decided to give them a whirl.

Don't Commit to an Interval

Committing to an interval can lead to frustration for both the creators and their audience.
12 Pages From Late 2017

12 Pages From Late 2017

I've been meaning to share these for about a year now.
Late Night Doodle #1

Late Night Doodle #1

Just a doodle from imagination.
Giant Clown Process

Giant Clown Process

Drawing is fun because you get to see what weird things are in your head.

Redesign 2018

richtaur.com has a new design.
Indie Game Sim

Indie Game Sim

A solo developer's struggle with creativity.
Demon Seed Pixel Art Process

Demon Seed Pixel Art Process

Making the pixel art cover for Joshua Morse's new single Demon Seed.
The Ongoing Struggle

The Ongoing Struggle

A rough comic about the struggle between playing games VS making them.
Happy Surfaces

Happy Surfaces

An art tip about using 3d surfaces to ease the drawing process.
Hello World

Hello World

Just a quick doodle of me waving to the planet. Hi!